![]() ![]() In that case, the remaining door is guaranteed to be the correct door. So in that case, by keeping your choice, the probability that you win is 1/3 x 1 = 1/3.īut let's suppose you guessed incorrectly. Then it makes no difference what the game show host does, the other door is always the wrong door. Let's suppose that you guessed correctly. Nothing that the game show host does at this point has ANY effect on that probability. ![]() ![]() Thus, the probability that you chose incorrectly is two-thirds (2/3). ![]() Flip through the pages to get some more evidence to confront Tessa with.When you pick your door, the probability that you picked the correct one is one-third (1/3). The next piece of evidence can be found in Tessa's filing cabinet, in the notebook marked 2004 that's conveniently sitting on top of the pile. Check the email from the Alliance for Traditional Families to learn about the Virtue Seekers Youth Camp and get the first piece of evidence. The first is found on Tessa's computer in her office. The first goal is to watch the three memories throughout the store, which players can trigger by telling Tom to put on the old song that Tessa and Mary-Ann used to dance to back in the day.Īfter watching the memories, Tell Me Why players will want to collect more concrete evidence. Alyson and Tyler are pretty much free to explore the store to their hearts' desire, but there are some key things that players will want to trigger if they hope to get a full confession out of Tessa. In Tell Me Why Chapter 1, there is an achievement for getting a full confession out of Tessa, who helps run the local general store with her husband Tom. We recommend users play through the Chapter normally first. Please note that this article will have some minor spoilers for Tell Me Why. But like Life is Strange, there are secrets to be found in Tell Me Why's game world that players will need to discover if they hope to unlock all of the achievements. It mainly consists of players walking around environments, interacting with objects, and having conversations with people to advance the story. Dontnod Entertainment's Tell Me Why should be immediately familiar to anyone that's a fan of the studio's previous work on games like Life is Strange. ![]()
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